Apple ‘a little behind in software design’: OLTP designer
Yves Behar, the designer
behind the One Laptop Per Child (OLTP) computer and Jawbone Jambox,
believes much can be achieved if designers build both hardware and
software together. “Nobody is really doing that today. Even Apple is
designing its products and its software separately. It’s a little
behind” when it came to bringing hardware and software designers
together, he told Dezeen editor-in-chief Marcus Fairs at the London
Design Festival. Some of Apple’s software has been criticised recently
for including redundant ornamentation from real-world objects in its
design, an approach known as skeuomorphism. In a recent article for Fast
Company, Austin Carr wrote that skeuomorphism even divides designers
within Apple. Those who support the approach argue that adding ‘leather’
textures to a calendar app can give people subconscious cues as to the
purpose of the app before they’ve consciously begun to learn the app.
Likewise, the fake wooden bookshelf which holds ebooks in Apple’s iBooks
app helps to put the user in the right frame of mind for reading. Behar
was dismissive of skeuomorphism: “You could use the exact same
explanation for a hardware product. You could say ‘I don’t know what a
tablet is, I’ve never used a tablet. Let’s make it look like a book. Or
let’s make it look like my leather-bound notepad’. Obviously they didn’t
go there with the hardware so why did they go there with the software?
It’s a really good question.” Last week Apple released iOS 6, the
updated mobile operating system, which was criticised for Apple’s new
Maps app, which replaces Google Maps and is filled with errors.
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